On 18-9-2012 13:59, Robert McGregor wrote:
> Maybe you could use combined collision shapes like Sam did with the nails? After
> seeing that little trick I dug into Bullet a bit more and found how to do it
> directly. While I was poking around I also found that the ragdoll is really just
> a simple collection of capsules and joint constraints:
>
> Another thought, maybe try making the collision shapes smaller for the floating
> meshes?
>
The problem is that in Poser Physics you have no control on these. You
can set one of the pre-defined collision objects to (e.g.) a mesh, but
you have no control over those collision objects. This seems to be a
serious limitation on the Poser Physics plugin for Poser.
Thomas
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