POV-Ray : Newsgroups : povray.binaries.images : Piles of things (with Bullet Physics Playground) : Re: Piles of things (with Bullet Physics Playground) Server Time
30 Jul 2024 12:30:41 EDT (-0400)
  Re: Piles of things (with Bullet Physics Playground)  
From: Thomas de Groot
Date: 18 Sep 2012 10:38:21
Message: <5058875d$1@news.povray.org>
On 18-9-2012 13:59, Robert McGregor wrote:
> Maybe you could use combined collision shapes like Sam did with the nails? After
> seeing that little trick I dug into Bullet a bit more and found how to do it
> directly. While I was poking around I also found that the ragdoll is really just
> a simple collection of capsules and joint constraints:
>
> Another thought, maybe try making the collision shapes smaller for the floating
> meshes?
>

The problem is that in Poser Physics you have no control on these. You 
can set one of the pre-defined collision objects to (e.g.) a mesh, but 
you have no control over those collision objects. This seems to be a 
serious limitation on the Poser Physics plugin for Poser.

Thomas


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