On 16-9-2012 21:21, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> It is understandable as one does not want to have overlapping objects,
>> but the force moving them apart seems too strong to me, and cannot be
>> controlled by hand unfortunately.
>>
>
> It makes for some fantastic explosions, though ;)
Absolutely!
> [...]
> To makes things easier on myself (and also due to upgrading to the new version)
> I wrote an addon for Blender which directly exports transformations of all
> selected objects to an .inc file, so it's now possible to go straight from
> Blender to POV-Ray. It seems like the simplest way to accomplish things,
> especially considering all the nice tools that are available in Blender.
One more reason for me to continue learning Blender! I find the program
much easier now than some versions ago when I just abandoned it.
From what I see, the end result of the physics animation is much better
(with objects) than what Poser Physics does (its ragdoll animation is
good). Somehow I remain with objects not touching each other and
floating in space within a bowl (See image; Poser render). The objects
fall very rapidly into position and then remain thus for the rest of the
animation, even after about a thousand frames.
Thomas
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