POV-Ray : Newsgroups : povray.binaries.images : Piles of things (with Bullet Physics Playground) : Re: Piles of things (with Bullet Physics Playground) Server Time
30 Jul 2024 14:28:32 EDT (-0400)
  Re: Piles of things (with Bullet Physics Playground)  
From: Thomas de Groot
Date: 17 Sep 2012 03:05:40
Message: <5056cbc4@news.povray.org>
On 16-9-2012 21:21, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> It is understandable as one does not want to have overlapping objects,
>> but the force moving them apart seems too strong to me, and cannot be
>> controlled by hand unfortunately.
>>
>
> It makes for some fantastic explosions, though ;)

Absolutely!

> [...]
> To makes things easier on myself (and also due to upgrading to the new version)
> I wrote an addon for Blender which directly exports transformations of all
> selected objects to an .inc file, so it's now possible to go straight from
> Blender to POV-Ray. It seems like the simplest way to accomplish things,
> especially considering all the nice tools that are available in Blender.

One more reason for me to continue learning Blender! I find the program 
much easier now than some versions ago when I just abandoned it.

 From what I see, the end result of the physics animation is much better 
(with objects) than what Poser Physics does (its ragdoll animation is 
good). Somehow I remain with objects not touching each other and 
floating in space within a bowl (See image; Poser render). The objects 
fall very rapidly into position and then remain thus for the rest of the 
animation, even after about a thousand frames.

Thomas


Post a reply to this message


Attachments:
Download 'poserphysicstest.png' (276 KB)

Preview of image 'poserphysicstest.png'
poserphysicstest.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.