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On 15-9-2012 9:39, Thomas de Groot wrote:
> I am not far enough with Blender, but I have the same experience using
> Poser Physics. Confined to a container, objects seem indeed to bounce
> around more, even when the bounce parameter is set to zero.
One issue (at least with Poser Physics) is when objects "touch" at the
start; maybe even when they are "too" close. The result is unpredictable.
As in Poser Physics collision is calculated from box, sphere or capsule,
all other objects need to have a shape fairly close to one of those to
get believable results.
Thomas
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