|
![](/i/fill.gif) |
On 14/09/12 22:29, Samuel Benge wrote:
> More than any of those things, I'd like to know how stable everything
> was at runtime. When working in Blender, solid bodies tend to jump
> around a lot when confined in any space, sometimes never stabilizing.
> This mainly happens when performing mesh-mesh collisions.
I find this problem too when using Koppi's Playground, specially
cylinders are unusable as they start to roll as if they were spheres,
instead of resting on the floor. With boxes, when they are long and
thing, I also have stability problems: there is always some that will
start shaking, sometimes spreading the problem to near boxes. Seems the
bullet physics simulation is more suited for animations of the
simulation, rather than for stills of the simulation result...
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |