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On 14-9-2012 22:29, Samuel Benge wrote:
> Well that's excessively cool, Robert. Congrats!
I join that!
Jaime, Sam, Robert, you are presenting very interesting work here.
>
> [...]
>
> More than any of those things, I'd like to know how stable everything was at
> runtime. When working in Blender, solid bodies tend to jump around a lot when
> confined in any space, sometimes never stabilizing. This mainly happens when
> performing mesh-mesh collisions.
I am not far enough with Blender, but I have the same experience using
Poser Physics. Confined to a container, objects seem indeed to bounce
around more, even when the bounce parameter is set to zero.
Thomas
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