POV-Ray : Newsgroups : povray.binaries.images : Piles of things (with Bullet Physics Playground) : Re: Piles of things (with Bullet Physics Playground) Server Time
30 Jul 2024 12:25:17 EDT (-0400)
  Re: Piles of things (with Bullet Physics Playground)  
From: Thomas de Groot
Date: 15 Sep 2012 03:39:23
Message: <505430ab$1@news.povray.org>
On 14-9-2012 22:29, Samuel Benge wrote:

> Well that's excessively cool, Robert. Congrats!

I join that!

Jaime, Sam, Robert, you are presenting very interesting work here.

>
> [...]
>
> More than any of those things, I'd like to know how stable everything was at
> runtime. When working in Blender, solid bodies tend to jump around a lot when
> confined in any space, sometimes never stabilizing. This mainly happens when
> performing mesh-mesh collisions.

I am not far enough with Blender, but I have the same experience using 
Poser Physics. Confined to a container, objects seem indeed to bounce 
around more, even when the bounce parameter is set to zero.

Thomas


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