POV-Ray : Newsgroups : povray.off-topic : OT: Fiddling with an idea regarding POV-Ray and Visual Studio ... : Re: OT: Fiddling with an idea regarding POV-Ray and Visual Studio... Server Time
28 Jul 2024 22:18:08 EDT (-0400)
  Re: OT: Fiddling with an idea regarding POV-Ray and Visual Studio...  
From: Mike Raiford
Date: 11 Sep 2012 14:18:42
Message: <504f8082$1@news.povray.org>
On 9/11/2012 10:57 AM, scott wrote:
>> I wonder, then, what it would be like to put the VStudio shell on
>> POV-Ray. I've been kind of playing with the isolated shell, and it's
>> rather flexible. It would give those of us who are familiar with the IDE
>> a means of working with POV-Ray that feels familiar.
>
> I didn't realise it was possible to do this (I mead use the VStudio
> shell for other things). But I always thought that editors have moved on
> since the POV editor was written, and VStudio is pretty good.
>
> Do you need any particular version to do this, I only have the free
> express versions.
>

Yep. It's possible. If not a bit of a learning curve when dealing with 
VStudio.

To use it, you don't need Visual Studio installed as far as I can tell.

 From MS's documentation:

> The Visual Studio isolated shell allows you to create stand-alone applications
> that can run side-by-side with other versions of Visual Studio. It is used
> primarily to host specialized tools that can use Visual Studio services but
> also have a customized appearance and branding. Visual Studio features and
> menu command groups can be easily turned on and off. Application titles,
> application icons, and splash screens are fully customizable. For a
> list of customizable features, see Customizing the Isolated Shell.

So, that looks at least somewhat promising.

> This would be the most useful for me. Often I know the functionality
> that I want and the object keyword to use, but have forgotten the exact
> wording of the parameters (is it "max_trace" or "max_trace_depth" or
> ???). With tooltips you could just type "max" and then you'd get a
> context-sensitive list of valid parameters with "max" in the name.
>
> Would speed up scene development massively IMO.
>

Yep.. been on my wishlist for some time :)


-- 
~Mike


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