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So, an interesting idea occurred to me. POV-Ray uses an existing IDE
framework for it's Windows version.
I wonder, then, what it would be like to put the VStudio shell on
POV-Ray. I've been kind of playing with the isolated shell, and it's
rather flexible. It would give those of us who are familiar with the IDE
a means of working with POV-Ray that feels familiar.
This is by no means a "lets make this official", but more of a, "I'm
trying this as an experiment, so lets see how this goes."
My thoughts are this:
* Having a project type that would allow the user to gather .inc files
together with the scene file.
* Being able to use VS2010's templates, and auto-complete suggestions to
take some of the functionality of the insert menu. kind of like you can
type sw<tab><tab> and it pops a template in the code, you fill in some
blanks, and you're done!
* The tooltips and such for parameters, etc.
* Possible to use debug engine for debugging parser macros?
* Using configuration settings to set command-line options for the
render engine.
* Ability to dock the preview window
* Using error list/output windows.
... etc. It may be a monster learning curve for me, and it may never
come to fruition, but it could be interesting.
--
~Mike
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