Thomas de Groot wrote:
> What is the advantage of forward kinematics over inverse kinematics,
> which is the usual way? (just curious).
inverse kinematics are much more effort to implement. Basically in
POV Ray terms you are doing forward kinematics all the time when you
say something like {object ARM rotate 30*x}. Inverse kinematics means
specifying where the hand should be and then automatically calculating
the required rotations for all joints along the way.
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