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Am 29.08.2012 13:12, schrieb Ive:
>> But first there's some cleaning-up to do on the color handling code of
>> official POV-Ray.
>>
> Like what? Just curious.
Using the same color data type throughout, for instance. As it is now,
some parts of the code use old C-style structures, while others already
use C++-style objects. Obviously, a consistent use of C++-style objects
would be easier to base a spectral rendering patch on.
Another thing is the internal handling of F and T components, which I
intend to replace with a full RGB transparency model. Again, this will
simplify implementing a sane spectral rendering patch.
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