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Am 29.08.2012 12:08, schrieb clipka:
> Am 29.08.2012 07:42, schrieb Ive:
>
>> But what I will try some day is using POV-Ray as spectral renderer :)
>
> And what /I/ will do some day is make a spectral rendering patch for
> POV-Ray :-)
>
> From a mathematical point of view, the classic three-component RGB
> approach is a pretty poor one, no matter what color space you're using.
> From all the brain-wrecking I did about the topic, I suspect that a
> straightforward N-channel spectral approach is the best solution.
>
Do you really think this is worth the effort? To really benefit from a
spectral render engine one needs spectral data for diffuse and specular
reflectance for A LOT of materials. But somehow I suspect not that many
POV-Ray users have a spectrophotometer at home.
> But first there's some cleaning-up to do on the color handling code of
> official POV-Ray.
>
Like what? Just curious.
-Ive
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