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Am 29.08.2012 07:42, schrieb Ive:
> But what I will try some day is using POV-Ray as spectral renderer :)
And what /I/ will do some day is make a spectral rendering patch for
POV-Ray :-)
From a mathematical point of view, the classic three-component RGB
approach is a pretty poor one, no matter what color space you're using.
From all the brain-wrecking I did about the topic, I suspect that a
straightforward N-channel spectral approach is the best solution.
But first there's some cleaning-up to do on the color handling code of
official POV-Ray.
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