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On 23/08/12 18:55, MichaelJF wrote:
> It is very likely that I misunderstood somehing here. At the moment
> I'm not quiete sure where I've stolen the code, but I think it's
> Jaime's Pseudo-HDRI approach.
No, that's just regular HDRI (my pseudo-HDRI was a trick wich didin0t
use hdr files, just emulated, badly, the dynamic range).
> But the main fact with this issue here
> is that I didn't change the lighting between the resumes. In both
> examples I stopped and resumed the rendering at the first block at
> the shaft and a second time in the near of the globus cruciger. The
> first picture here with the simple sky_sphere shows no flaws but the
> second one with Jaime's thekitchen.hdr sows strange changes in color
> at the points I stopped and resumed the rendering. Has anyone an
> idea? Feel free for criticism.
>
Here you have just radiosity artifacts, which I suppose come from my
thekitchen.hdr (that's why the other image didn't show them). The
reason must be that as the artifacts (circle-like spots) are so largue,
the partial pretrace can't catch them entirely... or something like
that. But the photons seems to have come out OK on the continued renders...
--
Jaime
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