POV-Ray : Newsgroups : povray.binaries.images : Dominoes with subsurface{} : Re: Dominoes with subsurface{} Server Time
30 Jul 2024 06:30:59 EDT (-0400)
  Re: Dominoes with subsurface{}  
From: Alain
Date: 18 Aug 2012 22:13:58
Message: <50304be6$1@news.povray.org>

> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>> On 14/08/12 16:14, jhu wrote:
>>
>>     As for how to fix it, that should be clipka job (if there is any bug,
>> of course: I just switched to another approach without further testing
>> of the problem).
>
> I realize SSLT it's still quite experimental and I've played with it quite a
> bit, but finally decided that subsurface just doesn't yet work properly when
> dealing with complex textures, especially regarding the pigment block. For a
> simple candle it looks nice (or your dominoes), but having the subsuface color
> in the finish block seems to override anything in the pigment block, with is
> pretty much unusable for standard scenes. Also, I've had a lot trouble using it
> with radiosity and finally gave up. It also seems to exclude anything other than
> the subsurface block within a finish block, so reflections, specular, etc. don't
> work quite right either.
>
> Maybe Christoph can set us straight on these points with some new example
> scenes... eh, Mr. Lipka?
>
> At this point, doing a separate pass for subsurface is the only viable solution
> that I've found, and that works quite well when composited (via screen) into the
> standard shot (as long as every non-SSLT suface in the scene is textured
> completely non-diffuse black).
>
> --------------------------------------------------------------------------
> www.McGregorFineArt.com
>
>

Did you try with version 3.7RC6?
In the previous implementation, the colour was totaly dictated by the 
subsurface components.
In the actual version, you set the translucency. This define the mean 
free travel of light on the material and play well with most pigments. 
You only need to make sure that the pigment don't contain any zero 
component and the translucency also don't have zeros. 0.00001 is OK, 0.0 
is not.

It's also been adjusted to work with radiosity.



Alain


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