POV-Ray : Newsgroups : povray.binaries.images : Pool balls (2nd attempt) : Re: Pool balls (2nd attempt) Server Time
30 Jul 2024 12:21:53 EDT (-0400)
  Re: Pool balls (2nd attempt)  
From: Ive
Date: 10 Aug 2012 06:50:32
Message: <5024e778$1@news.povray.org>
Am 10.08.2012 09:06, schrieb Jaime Vives Piqueres:
>> And the furry look of the pool surface seems with its circular
>> patterns to much like an old fashioned POV-Ray procedural texture.
>
>    I really don't see these, but my vision isn't what it used to be...
> they must come from the heavy turbulence applied to the image map (I
> used a "re-colored" picture of a furry fabric from mayang.com).
>
Well, so it might be just me.
Sometimes (as in this case) I see the "warped" textures and think they 
are too obvious. It might just be the wiring of pattern recognition 
within my brain ;)
It also happened to me e.g. with the asphalt seen in the "Dodge in the 
parking-lot image". I did find it so distracting there that I did 
quickly trace() a few 10000 tiny stones on the ground to hide it...


>> But the rack and the ball scratches are just excellent and SSS is
>> also perfect.
>
>    Well, I must admit that I cheated a bit and helped the effect by
> manipulating the ball image maps, using blur around the edges... ;)
>
no cheating at all IMO!

-Ive


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