|
![](/i/fill.gif) |
Am 10.08.2012 09:06, schrieb Jaime Vives Piqueres:
>> And the furry look of the pool surface seems with its circular
>> patterns to much like an old fashioned POV-Ray procedural texture.
>
> I really don't see these, but my vision isn't what it used to be...
> they must come from the heavy turbulence applied to the image map (I
> used a "re-colored" picture of a furry fabric from mayang.com).
>
Well, so it might be just me.
Sometimes (as in this case) I see the "warped" textures and think they
are too obvious. It might just be the wiring of pattern recognition
within my brain ;)
It also happened to me e.g. with the asphalt seen in the "Dodge in the
parking-lot image". I did find it so distracting there that I did
quickly trace() a few 10000 tiny stones on the ground to hide it...
>> But the rack and the ball scratches are just excellent and SSS is
>> also perfect.
>
> Well, I must admit that I cheated a bit and helped the effect by
> manipulating the ball image maps, using blur around the edges... ;)
>
no cheating at all IMO!
-Ive
Post a reply to this message
|
![](/i/fill.gif) |