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Am 09.08.2012 09:15, schrieb Jaime Vives Piqueres:
>
> to make them as realistic as possible.
>
:)
well, the cue tip mesh needs obviously a bit of subdivision.
To be more picky I do not buy the highlights, especially the yellowish
corona around them. And the furry look of the pool surface seems with
its circular patterns to much like an old fashioned POV-Ray procedural
texture.
But the rack and the ball scratches are just excellent and SSS is also
perfect. Strange thing, (and no offense to clipka) but after some
experiments with SSLT I also do still prefer POV-Ray's good old media
feature for subsurface scattering effects.
-Ive
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