POV-Ray : Newsgroups : povray.binaries.images : Pool balls (2nd attempt) : Re: Pool balls (2nd attempt) Server Time
30 Jul 2024 06:27:44 EDT (-0400)
  Re: Pool balls (2nd attempt)  
From: Ive
Date: 9 Aug 2012 20:13:41
Message: <50245235$1@news.povray.org>
Am 09.08.2012 09:15, schrieb Jaime Vives Piqueres:
>
> to make them as realistic as possible.
>

:)

well, the cue tip mesh needs obviously a bit of subdivision.
To be more picky I do not buy the highlights, especially the yellowish 
corona around them. And the furry look of the pool surface seems with 
its circular patterns to much like an old fashioned POV-Ray procedural 
texture.

But the rack and the ball scratches are just excellent and SSS is also 
perfect. Strange thing, (and no offense to clipka) but after some 
experiments with SSLT I also do still prefer POV-Ray's good old media 
feature for subsurface scattering effects.

-Ive


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