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Am 16.07.2012 21:21, schrieb Chaanakya:
> I'm not sure exactly where this bug lies, but pinning it on difference seems to
> be the most logical thing. Here's some sample code:
This is actually not really a bug, but merely a (currently) inevitable
limitation: When tracing a ray from some surface, POV-Ray must make sure
to ignore intersections with the very same or a coincident surface. To
be robust against rounding errors, it does this by comparing the
distance to the intersection with a certain minimum distance threshold.
The threshold was changed during the development of 3.7 (I'm not sure
why though).
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