Am 16.07.2012 10:12, schrieb Ansgar:
> Hi there.
>
> I have several mesh2 objects (generated from 3ds files with Rheingold3D) which
> work just fine when I use them in Povray scenes.
> However, I'd also like to import them into a realtime 3D engine (Irrlicht) to do
> a kind of preview.
> I'm currently writing a parser to do just that.
Are you sure you want to go though all that pain, and not use some
existing tool? PoseRay comes to my mind (AFAIK it can convert between
.obj and POV-Ray mesh2 both ways.)
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