|
![](/i/fill.gif) |
Am 10.07.2012 13:57, schrieb James Holsenback:
>> I didn't think about it when I implemented the albedo for diffuse, but
>> it won't play nice with radiosity. Because radiosity actually doesn't
>> support brilliance, and always computes diffuse illumination from other
>> objects as if the surface had brilliance 1.0.
>
> what about having albedo for diffuse ignored if radiosity is used ...
> I've ran into this problem as well. Thanks to the OP for bringing this
> up, I had forgotten about it working on other higher priority stuff. If
> a change is not possible perhaps a "Note" in the docs will suit until a
> better idea comes along ;-)
A change is definitely possible; I'll probably go for ignoring the
albedo correction factor only for radiosity computations.
Post a reply to this message
|
![](/i/fill.gif) |