POV-Ray : Newsgroups : povray.binaries.images : Diffuse albedo and radiosity : Re: Diffuse albedo and radiosity Server Time
30 Jul 2024 06:24:50 EDT (-0400)
  Re: Diffuse albedo and radiosity  
From: James Holsenback
Date: 10 Jul 2012 07:57:36
Message: <4ffc18b0@news.povray.org>
On 07/08/2012 09:47 PM, clipka wrote:
> Am 09.07.2012 03:26, schrieb Cousin Ricky:
>> The sphere on the left uses diffuse 0.6.
>> The sphere on the right uses diffuse albedo 0.6.
>>
>> Does this mean that when we're /not/ using radiosity, we should adjust
>> the
>> ambient accordingly?
>
> Something strange is happening there.
> Are you using radiosity in the scene?
>
> I didn't think about it when I implemented the albedo for diffuse, but
> it won't play nice with radiosity. Because radiosity actually doesn't
> support brilliance, and always computes diffuse illumination from other
> objects as if the surface had brilliance 1.0.

what about having albedo for diffuse ignored if radiosity is used ... 
I've ran into this problem  as well. Thanks to the OP for bringing this 
up, I had forgotten about it working on other higher priority stuff. If 
a change is not possible perhaps a "Note" in the docs will suit until a 
better idea comes along ;-)


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