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On 9/07/2012 3:47, clipka wrote:
> I didn't think about it when I implemented the albedo for diffuse, but
> it won't play nice with radiosity. Because radiosity actually doesn't
> support brilliance, and always computes diffuse illumination from other
> objects as if the surface had brilliance 1.0.
Is there a reason for that, other than speed?
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