POV-Ray : Newsgroups : povray.binaries.images : Quick n' random : Re: Quick n' random Server Time
30 Jul 2024 08:27:43 EDT (-0400)
  Re: Quick n' random  
From: Eero Ahonen
Date: 26 Jun 2012 11:24:01
Message: <4fe9d411$1@news.povray.org>
clipka wrote:
>
> Yes, fixing a good deal of the sphere_sweep artifacts came at a price.
> We found the problem to be rounding issues in some optimization code; as
> it would have been difficult to fix, we decided to turn it off for now.

Yes, that indeed explains it all. I could see a possibility to choose 
the behavior with some option of the object to be nice, but if there is 
none, I'm more happy with more precise results, even if the cost is this 
huge difference in rendering time.


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