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clipka wrote:
>
> Yes, fixing a good deal of the sphere_sweep artifacts came at a price.
> We found the problem to be rounding issues in some optimization code; as
> it would have been difficult to fix, we decided to turn it off for now.
Yes, that indeed explains it all. I could see a possibility to choose
the behavior with some option of the object to be nice, but if there is
none, I'm more happy with more precise results, even if the cost is this
huge difference in rendering time.
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