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That said, the weapons are pretty normal. The powerful stuff has little ammo
and takes up a lot of space in your inventory, and vice versa. The aug
upgrade system is interesting and well done, and even has some in-game
justification as to why XP gives you more abilities. There's no melee weapon
except your instant-takedown augmented punch (or stab), which takes time or
resources to recharge, so yah, basically, no melee weapon. Hacking is very
nicely done (note that hacking a red node gives you all the rewards at once,
which was poorly explained in the tutorials). Third-person sneak mode is
well done too. Lots of the conversations you overhear are rather grin-worthy.
If you're willing to spend the time, you can up your resources tremendously.
For example, you can go thru the entire level, mug everyone (police, gang
members, etc), sell all the weapons to the arms dealers, and come out of the
first open-world level with like 20x as much cash as if you just play
through it like a normal person, simply by running back and forth dozens of
times across the city with your arms full. But given the only thing to spend
cash on is a little bit of XP and a little bit of other weapons and ammo,
you wind up with way, way more cash than you can spend.
It has the typical "everyone calms down 30 seconds after seeing you murder
someone" trope, and the "don't mind me, I'm just cracking your wall safe
while you're sitting there watching TV" trope. Also, the "why does a
newspaper reporter keep a frag grenade in her desk drawer" trope and a "why
does the commando SWAT team member carry a revolver with two shells in the
cylinder and one more bullet in his pocket" trope.
Definitely read all the emails at Sarif HQ and piece together what's going
on there. It's quite amusing.
--
Darren New, San Diego CA, USA (PST)
"Oh no! We're out of code juice!"
"Don't panic. There's beans and filters
in the cabinet."
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