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On 15-6-2012 0:11, clipka wrote:
> Am 14.06.2012 23:25, schrieb rodv92:
>> Hello, i would like to know how to make this day/sunset/night transition.
>>
I think you should read the tutorials by Bruno Cabasson in
povray.binaries.tutorials: TerraPOV - Sky system - .
For Sun colours/temperatures, I use LightSysIV
http://www.ignorancia.org/en/index.php?page=Lightsys and in particular
the module CIE.inc which lets you modulate the light colour from Kelvin
2800=red to 7500=blue white.
A typical set of code I use myself is like this (with thanks to Jaime
Vives Piqueres in particular):
#declare Kelvin = 6200;
#declare SunFactor = 4;
#include "CIE.inc"
#declare SunColor = Blackbody(Kelvin)*SunFactor;
#declare SunDis = vlength(MySunPosition)*2/215;
#if (Area)
#debug "\nUsing an area_light for the Sun.\n"
light_source{
SunPosition
color SunColor
area_light
SunDis*x, SunDis*z,
5, 5
adaptive 2
jitter
circular
orient
parallel
point_at <0, 0, 0>
}
#else
light_source {
SunPosition
color SunColor
parallel
point_at <0, 0, 0>
}
#end
// a sky sphere
#declare fn_horizon = function {max(y, 0)}
#declare fn_sun =
function {
pattern {
spherical
scale 3
translate z
rotate -Al*x
rotate Az*y
}
}
sky_sphere {
pigment {
function {pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.400)}
color_map {
[0.000 color SunColor/SunFactor]
[0.426 color srgb <94, 115, 215>/255]
}
}
}
I think you could adapt this for your needs.
Thomas
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