POV-Ray : Newsgroups : povray.off-topic : Unreal engine 4 : Re: Unreal engine 4 Server Time
29 Jul 2024 10:20:36 EDT (-0400)
  Re: Unreal engine 4  
From: Patrick Elliott
Date: 10 Jun 2012 20:33:33
Message: <4fd53cdd$1@news.povray.org>
On 6/9/2012 11:35 PM, andrel wrote:
> On 9-6-2012 5:47, Darren New wrote:
>> http://www.youtube.com/watch?v=MOvfn1p92_8
>>
>> Amazing the level of visual computation people are achieving these days
>> in real time.
>>
>
> It looks great. The downside of having so much detail and so much
> flexibility is that for a reasonable world someone has to provide that
> detail.
> On the one hand: think of what Thomas de Groot could do with this for
> his Gancaloon. On the other hand, he'll need to put in a lot of detail
> in every place that might be visited, not just the ones he makes a
> closeup for. That will mean many years of work. There will be no way to
> justify that expense. Unless someone is going to shoot a holywood
> blockbuster in his town.
>
>
>
The next step in 3D is going to have to be auto-blending of stock 
elements, so that you limit the level of detail the designer needs to 
do, to make the game. Sort of Grebling, on steroids. lol


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