>> I'm struggling to think of any kind of scene that would require more
>> than about 10MB of RAM.
>>
>> Image textures? Photon maps? Radiosity? Sure, those might eat some RAM.
>> But the scene itself? I can't think of a way...
>
> The scene that I am running just now uses just under 200 Meg of ram.
> There is only one poser figure and two bits of clothing.
Wait - a Poster figure?
As in, a polygon mesh??
I didn't know anybody actually uses POV-Ray for rendering polygons...
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