On 07/06/2012 1:13 PM, Invisible wrote:
> I'm struggling to think of any kind of scene that would require more
> than about 10MB of RAM.
>
> Image textures? Photon maps? Radiosity? Sure, those might eat some RAM.
> But the scene itself? I can't think of a way...
The scene that I am running just now uses just under 200 Meg of ram.
There is only one poser figure and two bits of clothing.
--
Regards
Stephen
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