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>> 56 cores? Pffft. My GPU has 196 cores... ;-)
>
> Yeah, but can it run POV-Ray? :-P
No, but it runs that web-based unbiased renderer somebody posted the
other day... ;-)
> Besides, just think of the scene complexity and radiosity quality you
> can achieve with 2 TB of main memory...
I'm struggling to think of any kind of scene that would require more
than about 10MB of RAM.
Image textures? Photon maps? Radiosity? Sure, those might eat some RAM.
But the scene itself? I can't think of a way...
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