> Hi All,
>
> I have one question. Assume I have a union of several objects (each with its own
> texture). Is it possible to disable these textures without using #if statements
> and apply another texture X for the union (like pigment{Red}) ?
>
> Thank you very much!
>
>
Any texture applied to a given object always override any texture
applied to the union.
You can comment out some textures.
You can use some #if statement to conditionaly disable any texture.
You can use the quick_color feature and use a lower quality setting.
For that, you add quick_color Some_Pigment at the end of the texture
block or after the pigment statement, and reduce the quality to a value
of 5 or less.
You can set the quality by using +qn on the command line like +q5.
Alain
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