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> On 21-5-2012 0:23, Alain wrote:
>
>> You should remove the turbulance. Now, it looks like that roof is
>> painted using some camouflage pattern...
>
> Real tiles I took the colour from are never of one single colour, hence
> the turbulence to try to simulate that. Not perfect at this stage, I agree.
>
> I am making a couple more improvements/corrections to the macros: a
> vertex correction; making all the vertex windings consistent; a few
> minor writing corrections.
>
> When done, I shall post the update at p.b.scene-files
>
> Thomas
I agree with you, but for the colour variations within a single tile,
I'd use a layered transparent or filtering pattern over your actual one.
Alain
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