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Hi(gh)!
On 21.05.2012 11:37, Tek wrote:
> The problem is here:
> texture {
> pigment_pattern { // isolate transforms from the day/night maps
> gradient z
> scale 2 translate -z // offset to middle of gradient
> rotate<-bodies[3][4], orb_ang, 0> // x rotation is applied before y
> }
> texture_map {
> [0.45 T_Earth_Day]
> [0.45 T_Earth_Night]
> }
> }
It did not work as expected - the repeated portion of the night side on
the daylight hemisphere disappeared, but, on the other hand, the
texture_map is no longer tilted according to Earth's axial tilt! See
below what I've got instead...
See you in Khyberspace!
Yadgar
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Download '2012-05-22 earth, take 82 - view from 45,000 kms.png- view from 45,000 kms.png' (119 KB)
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![2012-05-22 earth, take 82 - view from 45,000 kms.png- view from 45,000 kms.png](/povray.binaries.images/attachment/%3C4fbba25a%40news.povray.org%3E/2012-05-22%20earth%2C%20take%2082%20-%20view%20from%2045%2C000%20kms.png-%20view%20from%2045%2C000%20kms.png?preview=1)
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