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noam <nomail@nomail> wrote:
> I am trying to plot a smooth mesh of a plate (It is created using some algorithm
> which I am trying to demonstrate, so although I can just use a better mesh, it's
> missing the point).
> I get a weird artifact, although I have no_shadow AND double_illuminate turned
> on for this object: at the middle of the plate (where the food usually lies),
> the whole plate changes color to a much brighter shade, as though the normals
> change abruptly at that area. I checked the mesh, and it does not appear to have
> normal problems as far as I see... I thought that perhaps it's because the mesh
> is too thin? Any other suggestions?
A minimal example that demonstrates the problem would be helpful.
--
- Warp
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