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Le 17/05/2012 10:48, clipka nous fit lire :
> Three different ways to compute gradients:
>
> Left: Interpolation in a linear color space (assumed_gamma 1.0); color
> gradients look fine, while greyscale gradients appear to be biased
> towards white (despite being physically linear).
>
> Center: Interpolation in a gamma 2.5 color space; greyscale gradients
> look better (despite being physically non-linear), but color gradients
> have a tendency to look too dark in the transition zone.
>
> Right: Interpolating the R:G:B ratio linearly, then adjusting for a
> brightness interpolated in a gamma 2.5 color space, yields both pleasing
> color and brightness gradients.
What about... interpolating in HSV or HSL space ?
any available scene source ?
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