> texture
> {
> gradient z
> texture_map
> {
> [0 T_Earth_Day]
> [0.45 T_Earth_Day]
> [0.55 T_Earth_Night]
> [1 T_Earth_Night]
> }
> scale 2
> translate <0, 0, -1>
> }
Note that this also scales & translates the individual textures in the
map; you'd need to do something like:
texture
{
gradient z
texture_map
{
[0.45 T_Earth_Day translate z*1 scale 0.5]
[0.55 T_Earth_Night translate z*1 scale 0.5]
}
scale 2
translate z*-1
}
(Also note that I removed the texture map entries for 0 and 1, as
they're not needed if they're identical to their respective "neighbor"
entries.)
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