Hi(gh)!
On 14.05.2012 03:30, Christian Froeschlin wrote:
> This may be fishing for floating point inaccuracies if you
> have astronomical numbers in the bodies array. Did you try
> with two simple spheres of radius 1 and 1.1?
Yes, that's it... I scaled both spheres separately and set the global
scaling factor to 1000 (rather than 13347 before), and the effect
disappeared (see below)!
See you in Khyberspace!
Yadgar
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