The first thing I'd do is to find the offending layer. Do you
really need all three? Does each texture individually look fine?
What about the cloud layer over a simple one-pigment sphere?
> radius 1.000783928
> scale <bodies[3][1], bodies[3][2], bodies[3][3]>/sc
> translate Pos_Earth/sc
This may be fishing for floating point inaccuracies if you
have astronomical numbers in the bodies array. Did you try
with two simple spheres of radius 1 and 1.1?
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