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Hi(gh)!
With a new computer finally at hand, I wanted to upgrade my POVSolar
(and, thus, also POVEarth) project, replacing the simple 2048 x 1024
surface and clouds texture by a more sophisticated one. After adding
separate textures for surface (i. e. land, sea and sea ice) and clouds
(on a slightly larger sphere to make them float at 5 kms above the
surface), I also want to add a "city lights" texture showing only up on
the night side of Earth.
To achieve this, I added the "city lights" image_map as a new texture
layer beneath the daylight surface image_map - but to make it appear on
the night side only, I'll also somehow have to add a gradient pattern
for the alpha channel of the daylight surface texture. Unfortunately,
the official manual is silent about this - it only contains notes on
assigning alpha values to index colours or using the alpha channel
provided with the image file...
So, how can I add an alpha gradient to my daylight image_map?
See you in Khyberspace!
Yadgar
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