I am struggling with the following. Muddy water flowing out of an
estuary towards sea, eventually sinks down/mixes with sea water some
distance from the coast. The easy approach is shown in the image below:
two boxes, sliced by a plane, and filled with two different media each
(one absorption, one scattering).
I would prefer a more diffuse approach using a spherical pattern for
instance, but I am unable to come up with a working code that can do
that properly.
Any idea? Thanks!
Thomas
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