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> Really? I thought all development work had stopped years ago...
Seems like a lot of features have been added/improved in the last year
(I was just reading the last few change logs).
>> GPUs seem so fast and capable now, a POV type program that takes full
>> advantage of that would be awesome. Imagine being able to edit your SDL,
>> have it parse instantly and look around the fully path-traced scene in
>> real time, adjusting your SDL until it looks just right. Productivity
>> would be orders of magnitude better than how POV works at the moment.
>> With standard hardware available today that is (just about) possible, in
>> the coming years (surely before POV4 is released) even for large complex
>> scenes it will become possible.
>
> What you're talking about amounts to a complete rewrite of the entire
> program. Only the SDL parser would remain unchanged.
No, the parser needs rewriting too, it's way too slow.
> Plus, I'm pretty
> sure all the trippy real-time GPU renderers we've seen only render
> polygons, not true curved surfaces - which, let's face it, is the entire
> *point* of using POV-Ray.
Exactly, that's why we need POV4 asap - imagine the greatness!
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