POV-Ray : Newsgroups : povray.off-topic : Awesome Machine : Re: Awesome Machine Server Time
29 Jul 2024 12:22:34 EDT (-0400)
  Re: Awesome Machine  
From: Le Forgeron
Date: 9 Apr 2012 16:01:15
Message: <4f83400b$1@news.povray.org>
Le 09/04/2012 21:20, Orchid Win7 v1 nous fit lire :
>>> I found this significantly less impressive than expected.
>>
>> you're a weird geek.
> 
> Well, since geeks are by definition weird... :-P
> 
> I think it's the fact that the balls don't actually make any sound, they
> just trigger an electronic sensor which then plays the sound. I mean,
> the computer could trigger the sound even if the ball doesn't hit, and
> fake the whole thing.
> 
> It would be /far/ more impressive if the physical impact of the balls
> actually make a real sound, with no electronic trickery. (On the other
> hand, I suspect it would be difficult to put the necessary kinetic
> energy into the ball without firing it half way across the building
> first...)

The OP is obviously a computer-generated animation, the stochastic
movement of balls are not reflected in the size of the collecting cones.

Most obvious "unreal" is the metalophone: the amplitude of moving parts
are such... they do not oscillate enough from one hit to another to
perturb the collecting cone, yet they move a lot when hit.

The Intel construction is avoiding that very part: you do not see any
collect of balls. I guess they are at least fair for the sound part:
they used plastic and detector to trigger the sound, but they could have
use some real sounding-metal to do it (but it takes more sciences than
electronic to make a sounding instrument).

Yet, no collect, no cigar.


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