POV-Ray : Newsgroups : povray.beta-test : Subsurface Light Transport and mesh2 : Re: Subsurface Light Transport and mesh2 Server Time
25 Jun 2024 02:48:27 EDT (-0400)
  Re: Subsurface Light Transport and mesh2  
From: James Holsenback
Date: 27 Mar 2012 08:27:25
Message: <4f71b22d$1@news.povray.org>
On 03/26/2012 08:24 PM, clipka wrote:
> Am 26.03.2012 20:31, schrieb James Holsenback:
>> On 03/25/2012 08:37 PM, clipka wrote:
>>> OK, here's the deal: To avoid SSLT seams between multiple objects, they
>>> currently must /share/ a common interior - it's not sufficient to have
>>> interiors with identical parameters, or even instances of the same
>>> #define'd interior. The only way to achieve this is to specify the
>>> interior in the parent CSG rather than the individual primitives.
>>>
>>> Thus, to get the desired results, you need to:
>>>
>>> - REMOVE any interior statements from the material.
>>> - ADD the interior statement to the union or merge.
>>> - For each part that needs a different ior (e.g. eyelashes or teeth) add
>>> an individual interior statement.
>>
>> Seems to me the above might make an excellent addition to the
>> documentation ... whata ya think?
>
> I expect to lift this limitation some time in the future, but yes -
> until then it's probably a good idea to officially document this
> restriction.

done: 
http://wiki.povray.org/content/Reference:Finish#Subsurface_Light_Transport


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