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Am 14.02.2012 08:53, schrieb Thomas de Groot:
>> Don't worry about it: You can't get it right anyway, due to a known
>> problem with POV-Ray's implementation of UV-mapped image-based bump
>> maps. Unfortunately, fixing it isn't exactly trivial.
>
> Ah? Interesting to hear this. I hope (I know!) you will find a solution.
My last attempt to fix it came at the cost of scrambling all
non-UV-mapped bump maps instead, for reasons I didn't quite understand :-P
But be sure I'll try again; it's one of the things that currently bug me
most about POV-Ray.
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