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I remember, that by chance I visited Blender website (it was tech news
at the time) when it first got released as open-source freeware, it had
less features than POV-Ray, they were calling for webmasters, developers
to get involved and people to help them get organized, pretty much
starting from almost scratch in many ways; I honestly felt sorry for
them they were really pathetic and I was sorry I could lend a had at
all. Of course POV-Ray looked pretty solid in comparison.
Look at them now...
Roles are opposite now, at least to me.
As I wrote, POV-Ray could have gone a similar destiny, but well, things
happen for a reason as they say, reasons that can't be helped I suppose
since I doubt the developers are letting POV-Ray fall back like that
intentionally.
I'm worried that this path POV-Ray has taken is one of a long and slow
death. It could take another 10 years, unless they reorganize as Blender
did.
Because I recently made a Google search for photo-realistic renderers
and I was surprised how many they are, and "Yet Another [fill here}"
open-source freeware/share projects are spreading.
I have realized that people has a lot of fixed ideas and they don't
accept suggestions easily, so I think this is 1 big obstacle when trying
to do this open-source freeware projects, pride and and stubbornness
mostly, people prefer the long way instead of coordinate and cooperate
with other people, selfishness of creativity, etc. You need your
creative space but this is childish... really sad...
For example I as people in FS SCP (www.hard-light.net) to consult
POV-Ray developers since POV-Ray is already on the other side of the
fence of multi-thread and 64-bit, but no sir, "we have our own
resources" crap, fine so be it...
Cheers.
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