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On 2/11/2012 19:43, Slime wrote:
> In a word, yes. It's only (relatively) easy under the assumption that a
> level can be "loaded into a block of RAM," which is probably not the case.
Actually, since most of the time seems to be spent pulling the level off the
HD or DVD, I would think you could pre-buffer the files at least. *That*
should be pretty trivial to implement, even if unpacking the levels into
individual objects and such can't be done easily. I'd imagine that would
reduce loading times a bunch.
> If you would prefer the game without loading screens, you should suggest
what feature you would have liked to trade that for.
That's a good question. Portal2 is pretty tight. On the other hand, if the
loading screens took 5 minutes each, I'd bet people would balance the
priorities differently, or even hire an extra developer to work on it, so
it's not like I'm asking for something absurd. :-) Plus, of course, it's
the Source engine, so it's not like the work wouldn't be amortized over
numerous games.
--
Darren New, San Diego CA, USA (PST)
People tell me I am the counter-example.
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