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> I'd think that something like "other things have higher priority"
would be far more accurate.
To put this another way: I'm sure that through the development of Portal
2, the programmers had a lot of things to work on. It's very likely that
they were aware of the loading screens, and were forced to answer the
question, "Should we spend programmer time eliminating loading screens,
or should we spend that time, say, implementing light bridges?" If you
would prefer the game without loading screens, you should suggest what
feature you would have liked to trade that for.
The other option is to push back the release date. However, even if they
had done that, I guarantee you they would have said, "Should we use this
extra time to eliminate loading screens, or should we implement <cool
gameplay feature the designers thought of but was cut for lack of time>?"
You can see how the only way that loading screens are going to go away
is if they push back the release so much that there's really nothing
better to work on. The list of things that have a higher payoff than
eliminating loading screens is long, especially when you're suggesting
it will only work on one of the target platforms.
Laziness doesn't really factor into it. It's a matter of priorities.
- Slime
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