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On 08/02/2012 04:41 PM, Kevin Wampler wrote:
> Laziness??? Given how hard the games industry is known on working its
> employees, and that I figure you're aware of this too, I'm not even sure
> what you actually mean when you say "laziness" in this context. I'd
> think that something like "other things have higher priority" would be
> far more accurate.
The games industry is home to some visionary designers and very
hard-working, productive programmers, who produce cutting-edge content.
It is /also/ home to developers who put out some decidedly lazy
offerings. Short games with gratuitous padding to make them longer.
Games which are blatantly identical to existing successful products.
Hastily produced sequels with large sections of identical or minimally
modified content. Oh, I'm sure some of these companies still whip their
developers pretty hard. But the end product is still "lazy", IMHO.
I suppose it's just like any other industry, really. How many great
films have had sequels hastily thrown together which turned out to be
awful? Whilst I'm sure even a hasty sequel is quite a lot of work to
produce, the result can still rightly be called "lazy".
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