>Robert McGregor on date 30/01/2012 02:04 wrote:
> I knew I was going to be out of town for several days this week and wanted to
> make sure my PC's processor time wasn't squandered while I was away. So, I set
> up an experimental scene to do a series of progressively more detailed brute
> force octree space partitioning renders, using sparse voxels to fill a Julia
> fractal with spheres (just because). Here's a "contact sheet" of the resulting
> frames.
>
> I also made a full-res video of the various iteration levels and posted it on
> Vimeo here: http://vimeo.com/35855241
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com
>
>
It's very elegant.
Paolo
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