Samuel Benge wrote:
> For this image
... very cool image ...
> I took the output from strands.exe and
... with almost incomprehensible explanation ... ;)
Did I understand correctly that you used povray animation
to implement an iterative 2d filter for thickening the strands
in the height field produces by your strands.exe tool?
> fake subsurface scattering (diffuse-occluding absorbing media)
Sounds interesting, how does it work?
> The water's meniscus
Nice trick ;) Did you compare it to simply rendering the height
data near the water line as water? I suppose the blurring makes
it smoother to give a curved appearance.
> For both the proximity pattern and blurred height data, I used points
> created with Fermat's spiral
Is your proximity pattern sampling in 2d? Or do you generate
points on a sphere for tracing the surface of a 3d object?
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