POV-Ray : Newsgroups : povray.binaries.images : Brute force octree space partitioning : Re: Brute force octree space partitioning Server Time
30 Jul 2024 10:25:41 EDT (-0400)
  Re: Brute force octree space partitioning  
From: nemesis
Date: 30 Jan 2012 14:08:18
Message: <4f26eaa2$1@news.povray.org>
Robert McGregor escreveu:
> I knew I was going to be out of town for several days this week and wanted to
> make sure my PC's processor time wasn't squandered while I was away. So, I set
> up an experimental scene to do a series of progressively more detailed brute
> force octree space partitioning renders, using sparse voxels to fill a Julia
> fractal with spheres (just because). Here's a "contact sheet" of the resulting
> frames.

any word on render time?

-- 
a game sig: http://tinyurl.com/d3rxz9


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