> ...and as I aim at building consistent worlds which I would like to
> animate, this is a show-stopper! How can I move the camera from inside
> to outside (e. g. through an open door) without getting those weird
> brightness oscillations like with cheap digital cameras in video mode?
And just like our eyes too. Sometimes PovRay shows that our imagination
is better than real life.
I am pleased that Thomas has come up with a compromise solution.
--
Regards
Stephen
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