POV-Ray : Newsgroups : povray.binaries.images : Realistic indoor radiosity - I still don't get it! : Re: Realistic indoor radiosity - I still don't get it! Server Time
30 Jul 2024 18:12:17 EDT (-0400)
  Re: Realistic indoor radiosity - I still don't get it!  
From: Jörg 'Yadgar' Bleimann
Date: 17 Jan 2012 07:18:01
Message: <4f1566f9$1@news.povray.org>
Hi(gh)!

On 13.01.2012 16:29, Hildur K. wrote:


> inside you have to use two different radiosity settings for each situation.

...and as I aim at building consistent worlds which I would like to 
animate, this is a show-stopper! How can I move the camera from inside 
to outside (e. g. through an open door) without getting those weird 
brightness oscillations like with cheap digital cameras in video mode?

> One tip: try to avoid using colors for surfaces that are 100% white (or 100%
> black for that matter) they can never be realistic.
>
> One more thing. The recursion limit of 5 is probably a bit too high for your
> scene as you are getting more light in through the windows than in the tutorial.
> "recursion limit" controls how many times indirect light bounces off the
> surfaces. Where there is little light coming in you typically use higher values
> to get more light in you room. Every situation is unique so you may have to try
> out a few variations. Too much recursion washes away the contrast, too little
> and your scene is too dark. Only do this AFTER you set the material finishes to

>
> Try playing with the balance between "recursion limit" and "brightness".
>
> I usually use recursion limit of 3-5 indoors and 1-3 outdoors.
>
> If you start getting "dirt" or dark smudges on your surfaces, that means you are
> on the right track. Those you should be able to get rid of in the final
> rendering by raising "count" to 400-600. It takes longer to render but that is
> the necessary evil of radiosity.

Thank you for your advice... but meanwhile, Thomas de Groot has provided 
me with some settings which work well both inside and outside... and 
render FAST, the "kitchen" scene takes only about 4 minutes on my Athlon 
64 3500+!

When it comes to animation: is there any way to avoid that strange 
"flickering" of radiosity between the frames?

See you in Khyberspace!

Yadgar


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